Chaotic Swell
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Magnezone

Other known variants

WCD 2011: MegazoneWCD 2011: Twinboar

Magnezone

Type
POKEMON
HP
140
Energy Type
L
Stage
STAGE2
Retreat Cost
CCC
Weakness
Fx2
Resistance
M-20
Rarity
RARE PRIME
Illustrator
Noriko Hotta
Set
Triumphant (TM)
Number
96/103

Abilities

Magnetic Draw

Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition.

Attacks

LCLost Burn
50x

Put as many Energy cards attached to your Pokémon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.

Rulings (3)

Say a player calls Magnezone's "Magnetic Draw" Poke-POWER, but then realizes they already have six or more cards in their hand. Does that mean his "Magnetic Draw" Poke-POWER is used up, or can he use it later in the turn since nothing happened?

Magnetic Draw says "you may draw cards until you have 6 cards in your hand"; if you have too many cards you cannot "draw zero" so the Magnetic Draw Poke-POWER is not used up.

Magnetic Draw
Source: TPCi Rules Team (2012-01-12)Jan 12, 2012Compendium →

If Magnezone has Special Energy cards attached and discards all of them when using its "Lost Burn" attack, can it do damage to a Scizor that has the "Red Armor" Poke-BODY?

No. First choose which energies to put into the Lost Zone, then do the damage (before any other effects), then you actually put the energy into the Lost Zone at the end of the attack. So it will still be attached at the point when damage would be done, but the damage will be blocked by Red Armor.

Lost BurnRed Armor
Source: PUI Rules Team (2011-11-03)Nov 3, 2011Compendium →

Can you use Magnezone's "Lost Burn" attack and put 0 energy into the Lost Zone in order to do 0 damage?

Yes, that is permitted.

Lost Burn
Source: PUI Rules Team (2011-09-15)Sep 15, 2011Compendium →